Pinkun Maze Quest
Pinkun Maze Quest Title Screen | |
| Release Date: | Mar. 18, 2002[1] |
|---|---|
| Latest Version: | 0.1 |
| Project Status: | Completed |
| Developer(s): | N/A |
| Publisher: | N/A |
| Designer(s): | Nick Sonneveld |
| Source Available: | No |
| Category: | Game |
| Type: | Mini |
| Genre: | Puzzle |
| Theme(s): | |
| Engine: | AGI2 |
| Platform: | MS-DOS |
| Localization: | English |
| Website: | http://agidev.com/ |
Description
Nick Sonneveld's Pinkun Maze Quest uses interpreter version 2.936.
Screenshots
Synopsis
Help Pinkun find the gem!
About
A small demo of some maze generator code Nick Sonneveld wrote.
This is just a small test demo to show you what I meant with arrays and mazes:
The aim: Walk around the maze to find the gem. read solution.txt if you get lost.
Using 2 logics, 1 picture, 4 views and around 6 vars I've managed to create a working 6x6 maze in AGI. I could go up to 16x16 if I felt like it.. but it would be hard to navigate.
I can't release the tools yet, because they need a bit of cleaning up, but this is to demonstrate them. I've borrowed a few graphics from space quest 2, but the picture background I made myself (you can tell!). The blockages don't quite block the player because add.to.pic doesn't create a large enough margin, I'll work on that. But they do represent a direction you can't travel in.
I plan on adding to this game, making the backgrounds a bit more varied and some other gameplay elements.
Where to Get It
Pinkun Maze (ZIP file) [65.7 KB]
Walkthroughs/Hints
- Walkthrough included in game download.
References
Related Links