Imported SCI How To Pages
From Sierra Wiki
- AddToPic()
- Adding 'Look' On Right Click
- Adding Troflip's alt Debugging
- Adding a real-time game clock to the status line
- Arrays as Object Properties
- Automatic Doors
- Boolean Expressions
- Checking Whether An Inventory Item Is Owned By A Room Or Actor
- Death Handler
- Determining Location of Mouse Cursor
- Dispose All Scripts
- Fixing F2 (ToggleSound) Issue with Companion
- GAME.SH
- GMBLAST Assembler Code Documentation
- Game Won Message
- Generic Keypad Class
- Get and Use Specific Keyboard Keys
- Give the ego footstep sounds
- Goto Statements
- Graphical health meter
- Gravity Simulation in SCI
- How to Keep Your gTheSoundFX from iInterupting gTheMusic
- Ignoring Control Lines
- Inline If Statements
- Leveraging The Text Resources Further
- Looking with the right mouse button
- Manipulating the Parser - Part 1 - 'Complex' Nouns
- Manipulating the Parser - Part 2 - Addressing Actors
- Minimum Vocabulary To Compile Template Game
- Moving a Prop from Inventory to Room
- Operators
- Palette Resource (SCI)
- Patch Resource (SCI)
- PE (SCI)
- Picture Resource (SCI)
- Placing Inventory Descriptions in a Text Resource
- Point and Click Tutorial: Chapter 10 - Point and Click Menu Views
- Point and Click Tutorial: Chapter 11 - Creating the Point and Click Script
- Point and Click Tutorial: Chapter 12 - Creating the Room 1 Script
- Point and Click Tutorial: Chapter 13 - Examples of Scripting Point and Click Responses
- Point and Click Tutorial: Chapter 1 - Preparing the Main Script
- Point and Click Tutorial: Chapter 2 - Ordering the Cursors
- Point and Click Tutorial: Chapter 3 - Prepare the Text for our Inventory Room
- Point and Click Tutorial: Chapter 4 - Inventory Views
- Point and Click Tutorial: Chapter 5 - Scripting the Inventory Room
- Point and Click Tutorial: Chapter 6 - Inventory Room Loose Ends
- Point and Click Tutorial: Chapter 7 - Preparing the Supporting Scripts
- Point and Click Tutorial: Chapter 8 - Ordering the Additional Cursors
- Point and Click Tutorial: Chapter 9 - Prepare the Text for our Point and Click Rooms