Imported SCI How To Pages: Difference between revisions
From Sierra Wiki
Jump to navigationJump to search
m Andrew Branscom moved page Imported SCI Pages 1 to Imported SCI How To Pages |
No edit summary |
||
| Line 31: | Line 31: | ||
* [[Moving a Prop from Inventory to Room]] | * [[Moving a Prop from Inventory to Room]] | ||
* [[Operators]] | * [[Operators]] | ||
* [[Resource Corruption from Rebuilding while Running]] | |||
* [[Robust Parse Part 1: A Different Way To Handle User Input]] | |||
* [[Robust Parse Part 2:Object Disambiguation]] | |||
* [[Robust Parse Part 3:Prepositions]] | |||
* [[SCI Debug Modes]] | |||
* [[SCI Logging]] | |||
* [[Setting Screen Entry Points]] | |||
* [[Sierra Creative Interpreter]] | |||
* [[Special Word Classes]] | |||
* [[Taking Inventory Item Away from Character]] | |||
* [[Template Game Bug Fixes]] | |||
* [[Timers]] | |||
* [[Timing change for death handler script (Dying.sc)]] | |||
* [[Using Timers]] | |||
* [[Word Suffixes]] | |||
[[Category:Temp SCI Pages to be Deleted]] | [[Category:Temp SCI Pages to be Deleted]] | ||
[[Category:Pages to be Deleted]] | [[Category:Pages to be Deleted]] | ||
Revision as of 12:38, 22 July 2025
Page: 1 | 2 | Documentation | Examples | Resources | Tutorials | Tools | SCI Files | Games | Fan Games | Demos | Devs | Non Sierra
- AddToPic()
- Adding 'Look' On Right Click
- Adding Troflip's alt Debugging
- Adding a real-time game clock to the status line
- Arrays as Object Properties
- Automatic Doors
- Boolean Expressions
- Checking Whether An Inventory Item Is Owned By A Room Or Actor
- Death Handler
- Determining Location of Mouse Cursor
- Dispose All Scripts
- Fixing F2 (ToggleSound) Issue with Companion
- GAME.SH
- Game Won Message
- Generic Keypad Class
- Give the ego footstep sounds
- Goto Statements
- Graphical Health Meter
- Gravity Simulation in SCI
- How to Keep Your gTheSoundFX from Interupting gTheMusic
- Ignoring Control Lines
- Inline If Statements
- Leveraging The Text Resources Further
- Look with Right Mouse Button Click
- Minimum Vocabulary To Compile Template Game
- Moving a Prop from Inventory to Room
- Operators
- Resource Corruption from Rebuilding while Running
- Robust Parse Part 1: A Different Way To Handle User Input
- Robust Parse Part 2:Object Disambiguation
- Robust Parse Part 3:Prepositions
- SCI Debug Modes
- SCI Logging
- Setting Screen Entry Points
- Sierra Creative Interpreter
- Special Word Classes
- Taking Inventory Item Away from Character
- Template Game Bug Fixes
- Timers
- Timing change for death handler script (Dying.sc)
- Using Timers
- Word Suffixes