Imported SCI How To Pages: Difference between revisions
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* [[Boolean Expressions]] | * [[Boolean Expressions]] | ||
* [[Checking Whether An Inventory Item Is Owned By A Room Or Actor]] | * [[Checking Whether An Inventory Item Is Owned By A Room Or Actor]] | ||
* [[Death Handler]] | * [[Death Handler]] | ||
* [[Determining Location of Mouse Cursor]] | * [[Determining Location of Mouse Cursor]] | ||
* [[Disambiguation]] | * [[Disambiguation]] | ||
* [[Dispose All Scripts]] | * [[Dispose All Scripts]] | ||
* [[Fixing F2 (ToggleSound) Issue with Companion]] | * [[Fixing F2 (ToggleSound) Issue with Companion]] | ||
* [[Fonts]] | * [[Fonts]] | ||
Revision as of 14:17, 28 April 2025
- AddToPic()
- Adding 'Look' On Right Click
- Adding Troflip's alt Debugging
- Adding a real-time game clock to the status line
- Arrays as Object Properties
- Automatic Doors
- Boolean Expressions
- Checking Whether An Inventory Item Is Owned By A Room Or Actor
- Death Handler
- Determining Location of Mouse Cursor
- Disambiguation
- Dispose All Scripts
- Fixing F2 (ToggleSound) Issue with Companion
- Fonts
- GAME.SH
- GMBLAST Assembler Code Documentation
- Game Won Message
- Generic Keypad Class
- Get and Use Specific Keyboard Keys
- Getting Started With SCI Development
- Give the ego footstep sounds
- Goto Statements
- Graphical health meter
- Gravity Simulation in SCI
- Gumby's SCI Tools
- HEAP Resource
- How to Keep Your gTheSoundFX from iInterupting gTheMusic
- Ignoring Control Lines
- Inline If Statements
- Inside The Chest/Behind the Developers' Shield
- King's Quest Source Repository
- LSCI
- Laura Bow II Programming Style Manual
- Leisure Suit Larry Source Repository
- Leveraging The Text Resources Further
- Looking with the right mouse button
- MESSAGE Resource
- Manipulating the Parser - Part 1 - 'Complex' Nouns
- Manipulating the Parser - Part 2 - Addressing Actors
- Message Editor 5.000
- Mini Game List
- Minimum Vocabulary To Compile Template Game
- Misc Games Source Repository
- Misc Releases Source Repository
- Moving a Prop from Inventory to Room
- NSIS Publisher
- Object Oriented Programming in Script
- Object Oriented Programming in Script/An Extended Example
- Object Oriented Programming in Script/Classes
- Object Oriented Programming in Script/Index
- Object Oriented Programming in Script/Object Oriented Programming
- Object Oriented Programming in Script/Object Oriented Terminology
- Object Oriented Programming in Script/Objects
- Object Oriented Programming in Script/Sending Messages
- Official SCI Documentation
- Operators
- Palette Resource (SCI)
- Patch Resource (SCI)
- PE (SCI)
- Picture Resource (SCI)
- Placing Inventory Descriptions in a Text Resource
- Point and Click Tutorial: Chapter 10 - Point and Click Menu Views
- Point and Click Tutorial: Chapter 11 - Creating the Point and Click Script
- Point and Click Tutorial: Chapter 12 - Creating the Room 1 Script
- Point and Click Tutorial: Chapter 13 - Examples of Scripting Point and Click Responses
- Point and Click Tutorial: Chapter 1 - Preparing the Main Script
- Point and Click Tutorial: Chapter 2 - Ordering the Cursors
- Point and Click Tutorial: Chapter 3 - Prepare the Text for our Inventory Room
- Point and Click Tutorial: Chapter 4 - Inventory Views
- Point and Click Tutorial: Chapter 5 - Scripting the Inventory Room
- Point and Click Tutorial: Chapter 6 - Inventory Room Loose Ends
- Point and Click Tutorial: Chapter 7 - Preparing the Supporting Scripts
- Point and Click Tutorial: Chapter 8 - Ordering the Additional Cursors
- Point and Click Tutorial: Chapter 9 - Prepare the Text for our Point and Click Rooms