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	<title>Script Classes for Adventure Games/Cage Class - Revision history</title>
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	<updated>2026-10-20T20:53:54Z</updated>
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		<id>http://wiki.sierrahelp.com/index.php?title=Script_Classes_for_Adventure_Games/Cage_Class&amp;diff=71767&amp;oldid=prev</id>
		<title>Andrew Branscom: 2 revisions imported</title>
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		<updated>2025-02-16T21:05:23Z</updated>

		<summary type="html">&lt;p&gt;2 revisions imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:05, 16 February 2025&lt;/td&gt;
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		<author><name>Andrew Branscom</name></author>
	</entry>
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		<title>Andrew Branscom: 1 revision imported</title>
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		<updated>2024-06-03T05:14:27Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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		<author><name>Andrew Branscom</name></author>
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		<id>http://wiki.sierrahelp.com/index.php?title=Script_Classes_for_Adventure_Games/Cage_Class&amp;diff=71765&amp;oldid=prev</id>
		<title>Andrew Branscom at 00:12, 12 April 2018</title>
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		<updated>2018-04-12T00:12:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Official SCI Documentation]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Script Classes for Adventure Games | Table of Contents]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Chapter: &lt;br /&gt;
[[Script Classes for Adventure Games/Introduction|1]] | &lt;br /&gt;
[[Script Classes for Adventure Games/RootObj Class|2]] | &lt;br /&gt;
[[Script Classes for Adventure Games/Object Class|3]] | &lt;br /&gt;
[[Script Classes for Adventure Games/Collection Class|4]] | &lt;br /&gt;
[[Script Classes for Adventure Games/Script Class|5]] | &lt;br /&gt;
[[Script Classes for Adventure Games/Timer Class|6]] | &lt;br /&gt;
[[Script Classes for Adventure Games/Feature Class|7]] | &lt;br /&gt;
[[Script Classes for Adventure Games/View Class|8]] | &lt;br /&gt;
[[Script Classes for Adventure Games/PicView Class|9]] | &lt;br /&gt;
[[Script Classes for Adventure Games/Cycling Classes|10]] | &lt;br /&gt;
[[Script Classes for Adventure Games/Motion Classes|11]] | &lt;br /&gt;
[[Script Classes for Adventure Games/Avoider Class|12]] | &lt;br /&gt;
[[Script Classes for Adventure Games/Event Class|13]] | &lt;br /&gt;
[[Script Classes for Adventure Games/User Class|14]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Script Classes for Adventure Games/Game Class|15]] | &lt;br /&gt;
[[Script Classes for Adventure Games/Locale Class|16]] | &lt;br /&gt;
[[Script Classes for Adventure Games/Region Class|17]] | &lt;br /&gt;
[[Script Classes for Adventure Games/Room Class|18]] | &lt;br /&gt;
[[Script Classes for Adventure Games/Timer2 Class|19]] | &lt;br /&gt;
[[Script Classes for Adventure Games/InvItem Class|20]] | &lt;br /&gt;
[[Script Classes for Adventure Games/Block Class|21]] | &lt;br /&gt;
[[Script Classes for Adventure Games/Cage Class|22]] | &lt;br /&gt;
[[Script Classes for Adventure Games/Sound Class|23]] | &lt;br /&gt;
[[Script Classes for Adventure Games/StatusLine Class|24]] | &lt;br /&gt;
[[Script Classes for Adventure Games/File Class|25]] | &lt;br /&gt;
[[Script Classes for Adventure Games/Code Class|26]] | &lt;br /&gt;
[[Script Classes for Adventure Games/Global Variables|27]] | &lt;br /&gt;
[[Script Classes for Adventure Games/Index|Index]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 22pt&amp;quot;&amp;gt;The Cage Class&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Author: [[Jeff Stephenson]]&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Date: 5 April 1988&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; The Cage Class ==&lt;br /&gt;
&lt;br /&gt;
The Cage class implements ability to keep Actors in a rectangular region.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width= &amp;quot;125&amp;quot;|In file:||actor.sc&lt;br /&gt;
|-&lt;br /&gt;
|Inherits from:||Block&lt;br /&gt;
|-&lt;br /&gt;
|Inherited by:||none&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;br /&amp;gt; Properties ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
==== top &amp;lt;br /&amp;gt; bottom &amp;lt;br /&amp;gt; left &amp;lt;br /&amp;gt; right ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The bounding coordinates of the enclosing Cage.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;br /&amp;gt; Methods ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
==== init: ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Add the Cage to the set of blocks for the current room and enable the Cage.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== doit: actor ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Return TRUE if actor is inside of the Block (and is thus in a legal position) or FALSE if it is outside the Cage (and thus must be moved back in). This is called in each Actor&amp;#039;s canBeHere: method.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== dispose: ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Delete the Cage from the set of blocks for the current room and dispose of it if it is a dynamic instance.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== enable: ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Set the active property of the Cage to TRUE, so that Actors cannot leave it.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== disable: ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Set the active property of the Cage to FALSE, so that Actors can leave it.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; See Also: ==&lt;br /&gt;
&lt;br /&gt;
* [[SCI Specifications]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Script Classes for Adventure Games | Table of Contents]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;float: left&amp;quot;&amp;gt;[[Script Classes for Adventure Games/Block Class|&amp;amp;lt; Previous: The Block Class]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;float: right&amp;quot;&amp;gt;[[Script Classes for Adventure Games/Sound Class|Next: The Sound Class &amp;amp;gt;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:References]]&lt;br /&gt;
[[Category:SCI References]]&lt;br /&gt;
[[Category:Documentation]]&lt;br /&gt;
[[Category:SCI Documentation]]&lt;br /&gt;
[[Category:Scripting]]&lt;br /&gt;
[[Category:SCI Scripting]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:SCI Classes]]&lt;/div&gt;</summary>
		<author><name>Andrew Branscom</name></author>
	</entry>
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